Devlog
- November 02, 2018 by Starkium#update, #zombies, #low poly, #End of Days, #Starkium, #life art studios, #VRSo I've been away for a while working on other projects, but I came back to End of Days. I made a huge overhaul to the system with a ton of new stuff. Another update with the open world mode is planne... Continue reading
- January 23, 2018 by Starkium#lowpoly, #zombie, #vr, #vive, #ue4, #survivalWhile waiting for the tut on how to merge code bases I have been touching up the art style. This will be in the upcoming update. Here are some previews. *Disclaimer* The city map might not be ready th... Continue reading
- January 16, 2018 by Starkium#news, #low poly, #zombies, #VR, #ViveIt's been a while since posting here and sorry about that. So what has been going on is that I've been waiting for the code base I use to make End of Days to update. Well good news everybody, It's bee... Continue reading
- September 27, 2017 by Starkium#vr, #vive, #indie, #zombies, #ue4The game is packed for both 32 bit and 64 bit. YOU NO LONGER NEED TO CLOSE AND REOPEN THE GAME FOR IT TO WORK. This build has been submitted to steam for review. More info at a later date. Updates... Continue reading
- August 30, 2017 by Starkium#VR, #Vive, #Zombies, #Low-Poly, #UE4, #Survival, #UpdateThe game is packed for both 32 bit and 64 bit, don't know if that helps anyone. Remember YOU STILL NEED TO CLOSE AND REOPEN THE GAME FOR IT TO WORK. Still waiting on Epic to find out about this issue... Continue reading
- August 26, 2017 by Starkium#vr, #UE4, #Vive, #Zombies, #Low Poly, #UpdateAfter a lot of head scratching I’ve managed to dwindle down a lot of the bugs. Here is the updated version of End of Days. Remember YOU STILL NEED TO CLOSE AND REOPEN THE GAME FOR IT TO WORK. I c... Continue reading