Last Push for GMTK


HEY! we resolved a ton of the bugs and now everything works for the most part. If you use oculus, you're in luck! There's less issues. Ideally we'll be rewriting some of the project later using a different character class to get around a lot of the oculus/steamVR conflicts that exist. 

Example being we don't have a way to check which headset is in use sooooo we can't adjust the rotation of controllers.... OOOF!

Anyway, we hope you'll explore and let us know what you think of our little weekend project :)

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